Currently in progress
8 month development cycle
18 person team consisting of producers, programmers, and artists
Made in Unreal Engine
Husk Planet is a 3rd-person puzzle-exploration game where you uncover the mystery of a vanished alien civilization. In the game, the player progresses by solving deduction-based language puzzles using environmental context and interacting with the world around them. This is my team's capstone game for my Master's program, and I serve as the teams programming lead.
As the programming lead, my responsibilities leaned more on the administrative side than the technical side. I managed a team of 3 programmers (excluding myself) and collaborated with the other department leads to meet our quality goals and deadlines.
Managed game CI/CD with Jenkins
Oversaw code review processes with Smartbear Collaborator
Planned tasks for each sprint to ensure that deadlines were met
Coordinated with designers to plan needed development tools and fix bugs
Integrated animations for the player character